![]() ![]() Here are some of my favorite addons that will save you time, too! while getting the exact same (or better) results with the help of some addons. ![]() ![]() So yes it is possible.I’ve spent a lot of time texturing things in Blender, and I recently found out that I could have spent a whole lot less time. Grasshopper: In theory, you can build up a graph in Grasshopper to get the UV mapping and pack. I do not know how to use it well and the interface is not smooth like Rhino. When I pass to Rizom I understood that the cost benefits was fantastic. I spend one-year unwrapping in Blender and in Rhino (and making bug report). So with fewer clicks, you get a uv mapping. Also in RizomUV, you can make a Lua program and a button to import and export. I suggest paying extra and use RizomUV because of the unwrapping tool works well. When you need to make a complex unwrap projection, you can use Blender. What is happening in Rhino, is that the UVEditor space…īut not all the parts of a hard surface object can be projected in Rhino. I’m making a new workflow for game development hard surface modelling using Rhino and having some fun rendering using the default Grid Texture.Įxporting the asset as FBX for painting and selling them in the asset store, I was not expecting this UV space distribution layout: the mapping mesh on the right is out of the UV space. UV mapping: Replace your UV Grid Texture Rhino for Windows I use that for simple hard surfaces! There are some errors in the user UV mapping editor interface but is possible to use it after you understand how it works. Rhino is good for making cylindrical, spherical and box projection. I’m not good at making a video course but I will try to make something. So pushing a few buttons let you make a nice packing and much faster(in seconds instead of hours). And you need to pack it all later to fit the UV space. I learn fast how to UV mapping in Blender with this old paid good course (not Blender 2.8 UI ):īut you must be there in Blender clicking a lot of buttons because in Blender or Rhino when you are unwrapping, you do this for each object at the time and there is no packing. is possible to paint the model using tri-linear projection instead of UV mapping projection. We are so close to that, such a pity…Īfter using the automatic Algorithmic unwrapper, inside S.P. Sometimes I think about how great it would be if we could use grasshopper to specify edges for the texture unwrapping and manipulate unwrapped meshes in the texture UV space and then export all of that unique geometries to other programs and fully utilize GH. The whole texture mapping thing is so mundane, boring and time-consuming and is such a bottleneck in the geometry creation process that it is really a shame. Please consider giving this problem a higher priority. Because I am also interested in some other stuff, I would like to take things created in Rhino and push it further in other programs - In that case, UE4, Substance Painter, Sketchfab. I am using Rhino Inside Revit already and the feeling is great and I really love it. So, let Rhino be a core of my design and other programs do their job alongside. because Rhino is for other things primarily and also because you simply don’t have enough manpower to overcome that - and it is fair, I understand that. If I am stuck inside… I will moan here and annoy you guys by asking, begging and demanding implementation of things that even if implemented, will be worse than in programs like Blender, 3ds Max, Maya, etc. It is important because if Rhino can’t handle export & communicate with other programs well, then I am stuck inside and I need to do my job inside Rhino. ![]()
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